Armor: list of required armor pieces
Weights: change them to prioritize certain stats
Multiplier: estimate advantage against unarmored opponent
based on pow/def and weighted secondary stats
Power Equivalence: sum of build stats normalized to power
Secondary stat curve is based on intensity curve and wiki estimates
Base Multiplier only includes pow/def raw multiplier
Takes about 1000ms with secondary, 100ms without
Solver runs faster with tighter bounds
Check the source code
here
Use the sliders and options below to specify